Version 8.116.2 - 26th January "Treasury, Loot Cart & Star Bonus"
The Treasury- Clan Castles now house a well-protected resource bank: the Treasury
- The Treasury safeguards bonus loot from Clan Wars and Star Bonuses
- It's the safest place to save up bonus loot until you are ready to spend it!
- The previous concept of "War Loot Storage" has been removed from the Clan Castle info screen, etc.
- Treasury capacity is determined by Town Hall and Clan Perks levels. Clan Castle level has no effect
- Clan Perks for "War loot extra storage" have been changed to "Treasury extra storage” (Clan Perk values are unchanged, Treasury storage is similar to War Loot storage at most Town Hall levels)
- Clan Castlep visuals have been updated with the removal of the small storages on the roof
- Win 5 stars from multiplayer battles to earn bonus loot
- Earn bigger bonuses at higher Leagues!
- A new Star Bonus is available every day!
- Star Bonus rewards are safeguarded in the Treasury
- The maximum Star Bonus reward is available starting at Titan 3 League (Was Champion 3)
- A broken down Loot Cart appears in your Village after every defense
- Collect this cart to recover some of your lost resources
- Only one Loot Cart will appear at a time, so collect it right away!
- The Loot Cart appears randomly in the area village after any defense and it contains 20% of the lost resources
- If a Loot Cart is already spawned, its Gold, Elixir and/or Dark Elixir values will update if a subsequent defense would be worth more of that resource
- A Loot Cart cannot be collected if your storages are full
- The Eagle Artillery now deals 3x damage to Golems and Golemites
- Second Air Defense unlocks now at Town Hall 6, third at Town Hall 7
- Cases where Skeletons would get stuck in layers of walls especially when chasing Hog Riders are now fixed;
- Instances where multiple Dark Spells could be donated to Clan Castle are now fixed. Only one Spell can be donated.
- In some rares cases, players would start an upgrade and then go idle for a longer period of time, and upon returning to the game that same upgrade would wrongly show 20+ days left; this issue has now been addressed.
Version 8.67.7 - 18th December 2015 "Christmas Time"
- New Winter theme!
- Bug-fixes for the new Shield system and some game crashed
- New info screen when tapping the Shield icon shows exact Personal Break timer status
- Fixed and cleaned up various UI issues
Version 8.67.3 - 10th December 2015 - "Town Hall 11"
One of the Biggest Clash Updates - Ever!- Town Hall 11 is bursting onto the scene! BOOM!
- Grand Warden & Eagle Artillery: The most powerful and strategic additions ever!
- New troop levels, defense levels, and Clan Spell donation
- Attack through Shield at any time, but be sure to protect your Town Hall!
- Guard your play sessions when Shield is down and never get attacked off-guard again
- Goblins chasing Town Halls, bigger League Bonuses and Trophy offers, and so much more!
Turn It Up to TH11!
- Experience the biggest, baddest, most challenging Town Hall level ever: Town Hall 11!
- New Town Hall 11 hero Grand Warden can make armies nearly unstoppable!
- New Town Hall 11 defense Eagle Artillery delivers awe-inspiring devastation from afar
- More defenses, including an extra Cannon, Archer Tower, Wizard Tower and X-Bow!
- New Town Hall 11 levels for Minion, Witch, Wizard Tower and more!
- Harness powerful new battlefield tactics by boosting and protecting your troops
- The Grand Warden toughens all nearby troops and can make them temporarily invincible!
- He jumps, he flies - fit the Grand Warden into any strategy and make your army shine
- This massive, long-range weapon obliterates poorly prepared attacking armies
- Volleys of explosive shells clobber tough troops and wear down others near the blasts
- Eagle Artillery only activates after many troops have been deployed, leaving the door open for tactical strikes and cunning multi-phase attacks!
- Request reinforcement spells, not just troops, starting from Clan Castle level 4
- Donated spells receive all existing Clan Perks benefits
- Freeze Spell is now unlocked at Town Hall 9 and has slightly longer duration on lower levels
- Town Hall destruction no longer grants a Shield - bring your Town Hall inside!
- You can attack while shielded at any time for just a small Shield reduction
- Get Shield at 30% destruction, more at 60%, but only when a sizable army attacks
- Guard protects you from attacks and lets you attack others all you want
- Get free Guard when Shields expire and play freely without worry of being attacked
- Higher Leagues grant more free Guard - Titan I & Legend players get 100% coverage!
- 2 hours of extra Guard is available in the Shop every day
- Town Halls now hold lots of available loot - destroy them in battle for a big payout!
- League Bonuses are bigger than ever, but scale with your destruction percentage
- Trophy offers get bigger and Trophy losses lower the higher your League!
- Battle time limit has been increased by 30 seconds
- Goblins now target the Town Hall and Clan Castle for 2x damage
- Rearm costs for all traps have been massively reduced
- Reload costs for X-Bows have been massively reduced
- Large amounts of Healers now have reduced effectiveness on the same unit
- Army boosts have been reduced to 5 gems for 1 hour of boost
- Cost for finding a match and ‘Nexting’ reduced for TH10
- Clan War Preparation Day has been reduced to 23 hours
- Troop combat and pathfinding AI has been polished up and tightened
- Available loot percentage on Town Hall levels 6-10 has been slightly increased
- Villages one Town Hall level lower are now worth slightly less loot
- The playing field and troop deployment area have both been expanded (outlying obstacles have been automatically moved)
- Two new achievements have been added: Anti-Artillery and Sharing is Caring
- Troop/Spell donation interface has been revamped and now shows existing donations
- Troops in Barracks can now be queued in sequence, similarly to the Spell Factory
- The Clan War button now animates when a war attack starts
- Active Shield or Guard can now be manually dismissed by tapping on the icon
- You can now be offline a bit longer before being made vulnerable to attack
- A special sound plays when finding a multiplayer target after 10 seconds of searching
- A special sound plays when no multiplayer targets are found and a search is cancelled
- Personal Break online-time limit has been reduced to 3 hours
- Personal Break limit is now extended instead of reset in some cases
- Multiplayer matchmaking is less likely to offer opponents under your Town Hall level (only below Champion League)
Version 7
Version 7.200 - 22nd October 2015 "Halloween Is Coming"
A Frightful Night Returns To Clash For a limited time, experience the spooky Halloween Clash theme with possessed Poison Spells, bubbling Cauldron obstacles and more!It's that time of the year again! So here's a spooky Halloween update with a couple of limited-time treats:
- Harvest some bonus Elixir from special Halloween Cauldron obstacles
- 1-gem Spell Factory boost special is back! Running through Halloween weekend!
Version 7.200.7 - 9th September 2015 "Spell revamp & War tiebreaker"
Spell Superiority and a Clan War Tiebreaker!- Improved Lightning, Poison, Earthquake and Freeze spells!
- Lightning Spell level 7 and 25 new Wall pieces have been added to Town Hall level 10
- Total Destruction is now a Clan Wars tiebreaker – if the score is even at the end of the war, the Clan with more destruction percentage in their best attacks will be the victor!
- Attack and Defense tabs have be added to Clan tabs in the War Stats to quickly see all best attacks in the war for either clan
- The appearance of Wall level 11 has been revamped and looks TOTALLY EPIC
- Lightning Spell level 7 ravages buildings and troops alike
- Increased damage for Lightning Spell levels 5 and 6
- Lightning Spell bolts now strike closer together to miss less often
- Lightning Spell level 6 is now available at Town Hall 9
- Troops in Poison Spells now take less damage at first, but much more over time
- Poison Spell damage now increases to huge amounts and lingers after leaving the spell
- Poison Spells now also reduce the attack rate of defending Troops
- Earthquake Spells deal much more damage, regardless of a building's current hitpoints
- Repeated Earthquake Spells now deal diminishing damage to the same buildings
- Four Earthquake Spells will still always destroy any level of Wall!
- There are no longer any special "building execution rules" for Earthquake spells - a building just needs to be reduced to 0 HP
- Example: If an Earthquake Spell has 25% damage, the first Earthquake spell cast on a building will ALWAYS deal 25% of maximum HP damage, thus destroying any building with under 25% HP remaining. Repeated Earthquake Spells on the same building deal less damage: 25/3 %, 25/5 %. 25/7 %, etc. This diminishing damage means that it is still impossible to destroy buildings only using Earthquake Spells.
- Freeze Spells now also affect defending air troops
- Lava Hounds can no longer target air troops
- Attacking troops will now engage defending troops from further away
- Titan III and Titan II Leagues can now buy 1 week shields from the Shop
- The Army Overview button is now also visible from the Clan War map
Version 7.156 - 1st July 2015 "Dark Spell Factory"
The Rise of Master Spellcasters and Legends- The Dark Spell Factory is here with three new spells!
- Dragon level 5 sets its golden gaze on Town Hall 10
- A second Air Sweeper will help clear the skies, starting at Town Hall 9
- New Leagues are here, including the Legend League Tournament and Legend Trophies!
- Harness Dark Elixir to make spells with advanced tactics, starting at Town Hall 8
- Poison Spell: Make a toxic cloud that slows and drains the health of defending troops
- Earthquake Spell: Rattles away the hitpoints from buildings and Walls
- Haste Spell: The fastest speed boost ever, at half the storage space of a Rage Spell
- These Dark Spells take half the space of regular spells. Mix, match and experiment!
- Introducing Titan League and the ultra-prestigious Legend League at 5000 Trophies!
- Legend League Tournaments are a new challenge for top players, ending once a month
- Tournament Legends get their final standings featured in the Top Players tab and profile
- Each tournament resets Legends to 5000 Trophies and converts extras into permanent Legend Trophies!
- Training times in the Spell Factory have been reduced
- Extra Spells can now be queued in Spell Factories, even if your Spell Storage is full
- All resource storages are now immune to all direct spell damage
- Clan Tournaments are one month long and award more gems to more players per Clan
- Barbarian, Archer, Dragon and P.E.K.K.A training cost adjusted for some levels
- Several building hitpoint values have been increased
- Inferno Tower's Single firing mode now charges to full power slightly faster
- Dragon level 4 has been moved to Town Hall 9
- Archer Towers arrows travel faster so they "miss" less of their shots at range
- Troops and Heroes are less likely to target walls unnecessarily (even the Archer Queen)
- Troops and Heroes will not continue bashing through walls to get to a destroyed target
- Wall Breakers now avoid retargeting towards unnecessary walls when deployed in groups
- Fixed rare cases where defending Heroes or defenses might get stuck and not attack
- Train your army with a new Training button just above Attack - no more Barracks-hunting
- Army Overview lets you view, request troops and edit your army, including spells!
- Quick-tabs have been added to training views to make cycling between buildings easier
- Troop selection when attacking has been cleaned up with new visuals and sounds
- You can now filter offensive Clan Chat by enabling the Clan Chat Filter in the Settings
- Arabic and Traditional Chinese languages are now supported!
Version 7.65 - 30th April 2015 "Air Sweeper"
New anti-air defense: The Air Sweeper- Push back groups of flying enemies with strong blasts of air!
- Air Sweepers deal no damage, but are great at slowing the progress of air attacks
- Air Sweepers can only face one way, but can be rotated to a direction of your choosing
- Unlocked at Town Hall 6, Air Sweepers gain more pushing strength when upgraded
- Bookmark any Clan for later viewing using the '+' icon on any Clan profile page
- You can bookmark up to 30 Clans and view them under a new tab next to your profile
- Never attack unprepared again! Your army is now previewed before every war attack
- Inspect your troops, Clan troops, spells and heroes - anything missing will be flagged red
- Be ready or be sorry! You can no longer end war attacks early without surrendering
- Starting at Town Hall 5, a one-time name change will become available in the game settings - use it wisely!
- Clan chat now shows when Clan settings are changed, indicating who changed them
- Defense ranges can now be seen even when the defense is under construction
- Defense modes can now be changed even when the defense is under construction
- Defensive buildings now initially point away from the TH in combat, EXCEPT for the Air Sweeper, which always points in its configured direction
- Attacking troops will not start chasing defending troops as far away as they used to
- Fixed a very rare case where a defense might target a troop at the edge of its range, but not fire
- Loot values for many lower level single player maps have been improved, along with some slight layout tweaks and surprises
- You are now more likely to find targets at or near your Town Hall level in multiplayer matchmaking
- Strength calculations have been updated in Clan Wars matchmaking to compensate for high level walls and heroes, skeleton traps, etc.
- (Already released in the 2x Clan XP event) Clan Wars matchmaking now prefers to wait a bit longer and try to find a bit better match
Version 7.1.1 - 24th February 2015 "Clans Are Leveling Up!"
Clans Are Leveling Up!- Level up your clan and earn perks, prestige and fancy badges!
- Cannon level 13 packs a punch and takes a lot of damage!
- Clan Wars Opt-in/Opt-out gives you Clan full control of war!
- Customize your Clan badge with the badge editor!
- Request troops more often and donate more troops at a time
- get refunds and automatic upgrades on donated troops
- Increase your Clan War loot bonus and store more in your Clan Castle
Version 6
Version 6.407 - 11th December 2014 "Winter is here!"
Bundle up, Clashers! The Winter Update is finally hereIntroducing the Layout Editor
- Save multiple layouts for both your home Village and your War Base!
- Switch between layouts easily at any time
- Make copies of existing layouts or build new layouts from scratch
- Edit inactive layouts at any time - you can even take a break and finish later!
- Level 12 Gold Mines and Elixir Collectors at Town Hall 8!
- Level 7 Giants are stomping into Town Hall 10
- Compare your clan to others in clan local leaderboards!
- Under attack? You can now watch a live replay while waiting to load your Village!
- Hero ability icons now show remaining hitpoints and will start flashing when low - use their ability to recover some HP!
- Resume boost button now shows how much time is remaining for the boost
- Improved level display for troops/heroes/spells
- Pending join requests are now limited to 10 per clan to prevent spamming (additional join requests cannot be sent)
- Upgrading Walls with Elixir is now available only when upgrading to Wall level 9 and higher
- The first Dark Elixir Drill is now available at Town Hall 7
- The second Dark Elixir Drill is now available at Town Hall 8
- Dark Elixir Drill maximum capacity has been increased on all levels
- Archer Towers now shoot twice as fast to better take down weak hordes (total damage remains unchanged)
- Inferno Towers now shoot for a longer time before getting depleted (loading cost remains the same)
- Army camps have heavily decreased hitpoints - no more stubborn campfires!
- Cannons, Barracks, Laboratory, Spell Factory and Dark Elixir Drills have higher HP on almost all levels
- Hitpoint values have been adjusted slightly for many other buildings
- Lava Pup HP has been slightly decreased
Version 6.322 - 22nd October 2014 "Halloween"
A spooky update has descended upon Clash! What tricks and treats lie in store?
New permanent trap: The Skeleton Trap!
- Ambush and distract your enemies with a small group of Skeleton troops! They might be short-lived, but will certainly get some attention.
- Skeleton Traps can be set to target either ground troops or air troops. Find the right mix of trap modes for your village!
- Skeleton Traps become available at Town Hall 8 and can be upgraded to deploy more skeletons at once.
- 1-gem Spell Factory boost special is back!
- Harvest some bonus Elixir from special Halloween Headstone obstacles
- Specify your Clan’s war frequency in your Clan profile, anything from always to never
- Specify your Clan’s location, or declare it as International
- Search other Clans by war frequency, location, member count and minimum clan points, even without specifying a search name
- Know what Clan you’re searching for
- Search via hashtag to get the exact result you need.
- Clan descriptions can now be much longer!
- League bonuses increased on all League levels!
- More War loot! Increased rewards from victory, defeat and draw
- Boost all buildings of the same type with one button
- Barracks, Spell Factory and Hero boosts will now be automatically paused during maintenance and can be resumed later for free
- Slightly reduced boost cost for Elixir Pump level 11, Gold Mine level 11 and Dark Elixir Drill levels 5 & 6
- New Mortar at Town Hall 8
- Player profile now shows the highest unlocked level of a player’s troops, heroes and spells!
- The Hero icons will now show Hero ability status also in replays
- Army camp contents are now visible to visitors in the Army Camp info screen
- Time to remove obstacles is now lower
- Increased War loot storage capacity on all Clan Castle levels
Version 6.253.4 - 16th September 2014 "Lava Hound"
At last, update day is here!!! Read all that's new below:Brand New Dark Elixir Unit: Lava Hound!
- This faithful flying unit cannot resist chasing after fireworks, and will go straight after the nearest Air Defense
- The Lava Hound's massive hitpoints makes all the incoming damage seem like mere playtime
- Though the unit deals very low damage, it will erupt upon death into many tiny Lava Pups that attack any nearby buildings
- Available at Dark Elixir barracks level 6, Town Hall level 9
- Barbarian & Archer level 7
- Archer Tower level 13
- Dark Elixir Barracks level 6
- Walls level 6+ can now be upgraded with Elixir instead of Gold - your choice!
- Select a row of walls to upgrade all pieces with one button press (so long as the cost is not over the maximum possible storage amount)
- Pause button added to replays (except live replays in Clan Wars)
- Replays and live replays now show the attacker's available troops so you can see exactly what does and doesn't get deployed, and when
- Live replay screen now shows the time remaining in battle so you can watch the timer tick down just like the attacker
- Hero regeneration time has been greatly reduced on all levels
- Valkyrie training time has been greatly reduced
- Healers have been trained to avoid distraction: now they will always try to stick with and protect the same group of friendly troops
- Defending Clan Castle troops now use all 4 Castle doors when coming out (overall speed of deploying is still the same as before)
- Troops can be dismissed from Army Camps and Clan Castle
- Removed spell production cancellation penalty
- Spells are now produced in the same order as they are selected
[Taken from the Lava Hound update item on the Supercell announcements forum.]
Version 6.186.1 - 3rd July 2014 "Hero Changes"
Finally! An update packed with battle improvements, balancing and content is here! Prepare for the comeback of melee-attacking masters, and intense hero-on-hero battles inside of enemy villages!Bored Builders? Lazy Laboratory?
- P.E.K.K.A level 5 is here to prove its battle prowess: http://supr.cl/PEKKAlvl5
- Jump Spell level 3 is here to empower future Jump experts.
- Hidden Tesla level 8 will shock your enemies.
- Bomb level 6 packs a bit more punch into those pint-sized explosives.
- Heroes version 2.0 are here with readjusted strengths, smarter defending, and stronger abilities! Read below for more info.
- The Jump Spell has been overhauled and is now amazingly effective! Read below for more info.
- Valkyries are now moving like no troop ever has before. Read below for more info.
- Inferno Tower multi-mode is now slower at burning through big hordes of attacking troops.
- Troops now work together to break through walls, targeting similar wall pieces instead of lots of different ones.
- Hog Riders now take increased damage from Giant Bombs.
- Training cost of P.E.K.K.A has been reduced.
- Hidden Tesla build times have been reduced.
- Can't stand the suspense of ongoing Clan War attacks? Tap them to watch a live replay of the battle as it happens!
- Re-arm your traps and reload all of your defenses easily by tapping your Town Hall.
- Clan mail messages can now be twice as long.
- You can now copy your current village layout to your Clan War base with one button.
- Interrupted War Base edits in progress are now properly recovered.
- The settings menu has been redesigned with dedicated News and More sections, separate from your Inbox.
The time has come for a smarter, more strategic brand of heroes. Rather than being foolish, hulking brutes, the King and Queen are now much smarter on defense, have distinct strengths and weaknesses, and their abilities are more important than ever. Check Chief Pat's official interview with Jonas from the development team: http://supr.cl/herochanges
- The heroes have gotten sick and tired of being lured out and squashed in the edges of the map. Now, they only attack targets in a limited territory around their platform and will retreat if they get drawn away too far.
- Both heroes now get a damage increase and recover health when activating an ability. Use the damage boost to get an edge over defending heroes, or the healing to save them from the clutches of defeat!
- Hero abilities now improve much more significantly with each new ability level and summon more supporting troops than before. The best way to make your hero stronger when attacking is to increase their ability level!
- Hitpoints and damage for the Queen and hitpoints for the King have been slightly increased at lower levels. However, hero hitpoints and damage have been decreased at higher levels in order to balance heroes on defense and allow for stronger abilities.
- The effect of Rage Spells on Heroes has been reduced to put more emphasis on the skillful use of hero abilities. For the Queen and later levels of the King, bonus damage from hero abilities will far exceed bonus damage from Rage Spells. As before, Rage Spell bonus damage and hero ability bonus damage will not stack (the greater of the two takes precedent).
- Heroes now specialize in a certain role:
- His damage has been reduced, but he now can heal himself greatly when using his Iron Fist ability.
- The Barbarian horde summoned by Iron Fist has doubled in size to cause even more mayhem!
- Use Iron Fist at the right time to help the King take more damage than he ever could before!
- Her hitpoints have been reduced in later levels, but the Queen now gains a tremendous damage boost while her Royal Cloak ability is active.
- The duration of Royal Cloak has been greatly increased in lower levels to help make sure the Queen has enough time to land her most powerful of shots.
- Use Royal Cloak at the right time to help the Queen hit important targets harder than she ever could before!
The Jump Spell used to only affect troops it landed on, often leading to disappointing results. Now, the Jump Spell influences all troops in the battle. Masters of the Jump Spell will be able to direct their melee troops like never before!
- All troops you deploy can take advantage a Jump Spell, even if the troops are not directly hit by the spell.
- Casting a Jump Spell will now cause troops to redirect themselves immediately if it opens up a more advantageous route close by.
- The Jump Spell area has been slightly reduced to allow for more precise control of the spell.
Valkyrie: The Wild Whirlwind
The Valkyrie rarely used to put her area-damage to any good use. Now, that has changed in a big way, and you might be shocked by her effectiveness in battle.
- Valkyries now charge around and position between pairs of buildings to find the best spots to attack.
[Taken from the Hero Changes update item on the Supercell announcements forum.]
Version 6.108.2 - 16th May 2014 "SAVED WAR BASE"
War Base layout and War Base Edit Mode!- Been wanting to keep a separate layout for your War Base? Now you can!
- Your War Base layout now has a life of its own and will persist from war to war without the need to touch your regular village.
- War Base Edit Mode is available on the Clan War map during preparation day only. Layouts are still locked during battle day.
- Upgrades in your village are still automatically applied to your War Base, but remember to place any new buildings into your War Base layout!
- Even if you're upgrading your Inferno Tower or X-Bow in your village, you can toggle between different modes in your War Base.
- All new War Stats tab shows lots of new cool war statistics. Find it under the blue star button after battle day begins.
- Most heroic victory and most heroic defense replays for each team are featured in the War Stats!
- Improved Clan war info pages under the blue star button are now outfitted with war related stats instead of general clan stats.
Clan Wars feature improvements!
- Dismiss donated troops from your War Base Clan Castle if they don't meet your standards!
- See in the clan chat when a leader or co-leader starts or cancels a Clan War matchmaking.
- Each base on the war map is now numbered to help you find bases easier.
- The ! notification icon on the war button will appear only once per war during preparation (instead of every session).
- Russian language is now supported in game settings!
- Fixed a display bug in spell factory capacity when scouting in war.
- A notification will appear in clan chat if Clan War matchmaking fails to find an opponent.
- Village edit mode available at Town Hall 3 (previously was 4).
- "Request/Full" texts are visible on the clan castle even while under upgrade.
- Improved the start war screen button layout and behavior.
Version 6.56.1 - 9th April 2014 "CLAN WARS"
Clan wars! The biggest update in Clash history is here!- Fight clan versus clan in strategic showdowns full of bonus loot!
- Fill your clan's War Log with the details of each epic fight!
- Participate in Clan Wars at no risk to your resources, shield or trophies.
- Battle for two new achievements: War Hero and Spoils of War!
- Rally huge clan support with Clan Castle level 6!
- Clan Castles now protect war loot payouts and are lootable in battle!
- Higher level Clan Castles hold more loot. Collect it whenever you like!
- Surprise! Only clan members can see what troops are hiding in the Clan Castle.
- The Gem Box is back so keep an eye out for these mysterious boxes packed with gems!
- All Gem Boxes will now give more gems than the original ones. We’re sorry for the long wait!
- If you’re not in a League, your attacks won / defenses won statistics will not be shown.
- Confirmation button added to Global chat reporting. Report responsibly, Chief!
- New Help Center is now available! The first version is in English and you can find it under Settings -> Help and Support -> More Help.
- Decreased the cost of the Clan Castle level 5 upgrade
- Slightly increased HP of level 8 Laboratory
[Taken from the v6.56.1 update item on the Supercell announcements forum.]
Version 5
Version 5.172 - 29th January 2014 "Hero Abilities!"
All hail new Hero abilities!- Both Heroes have acquired special abilities that can be activated once per battle, after they have been deployed.
- Iron Fist: The Barbarian King and nearby Barbarians become enraged for a short time, moving faster and dealing more damage (does not stack with the Rage Spell).
- Royal Cloak: The Archer Queen hides from and becomes invisible to all enemy defenses for a short time.
- Both Hero abilities will instantly call in a group of Barbarians or Archers to reinforce their King or Queen.
- Hero abilities unlock for free at Hero level 5 and improve in strength every additional 5 Hero levels!
- Level 6 Minions are here to wreak havoc on enemy bases!
- Level 5 Freeze Spell leaves defenses on ice for longer than ever before.
- Get your Heroes back into battle faster by boosting their recovery 4x while sleeping.
- Boost cost and duration of Barracks and Spell Factory now reduced from 4 hours/20 gems to 2 hours/10 gems.
-
- Why?
- Many of you told us that the 4 hour Barracks/Spell Factory Boost was too long and you felt obliged to keep raiding for the entire duration or risk losing out. We didn't like you having to make this choice, so, voilà !
- Clan Co-leaders can now be appointed by the Clan Leader or other Clan Co-leaders.
- Clan Co-leaders have all the privileges of Clan Leaders, except for the ability to demote or kick other Co-leaders.
- Clan Elders are now less powerful to prevent abuse, no longer able to promote or demote and only able to kick normal members.
-
- Why?
- We wanted to give you more options for running your Clans. We also wanted to prevent Clans from falling into disrepair when the Leader goes AWOL. Ultimately, though, we want Clans to be run your way - so we aren't limiting how many Co-leaders there can be, it is entirely up to you. With great power comes great responsibility.
- New plant growth is being found with more gems inside than ever before!
-
- Why?
- Because we care
- Mysterious boxes packed with gems are being reported all throughout the realm. Keep an eye out for them!
-
- Why?
- See above ^ ^
- Chat is now available even when away from your village, such as when visiting and watching replays
- Army Camps, the Spell Factory and Clan Castle now display used capacity next to their name when they are selected.
- Friends List has been moved to the Leaderboard menu, on the last tab, replacing the Search Clans tab (Search Clans is still available from the Clan Castle menu).
- Rage Spell info now correctly indicates damage percentage increase (e.g. 30% instead of 130%).
-
- Why?
- We're sticklers for accuracy and this has been incorrect for too long! PLEASE NOTE, this change does not make the Rage Spell any more or less powerful, it is purely a wording alteration.
- Obstacles can now be cleared in edit mode. (Yay!)
- Decreased the upgrade cost and time of Freeze Spell levels 3 and 4.
-
- Why?
- With the addition of Freeze Spell level 5, we wanted to rebalance levels 3 and 4 to smooth out the upgrade curve.
- Decreased Rage Spell level 5 damage bonus from 80% to 70%.
-
- Why?
- We want all max level Spells to be viable options and currently the level 5 Rage Spell is used in almost every single battle by high trophy players - therefore is wasn't optional. By tweaking it to make it less of a mandatory choice, we're hoping to see more diversity in the Spells you bring to battle!
- Increased Hog Rider training cost by about 30% on all levels.
-
- Why?
- It has been too easy to repeatedly build a full Hog Rider army and devastate TH9 and TH10 villages that don't yet have Inferno Towers. We didn't want to make them any less powerful, but rather make it a more considered army choice.
- Increased Valkyrie hitpoints by about 20% on all levels.
-
- Why?
- The Valkyrie hasn't been seeing much action on the battlefield - she needed beefing up!!
- Increased P.E.K.K.A hitpoints from 3400 to 3500 on level 3 and from 3800 to 4000 on level 4.
-
- Why?
- Considering how much it costs to upgrade the P.E.K.K.A to level 3 and 4, we felt like a few more hitpoints were required to help balance and justify the upgrade.
Many more bug fixes, tweaks and performance improvements
[Taken from the v5.172 update item on the Supercell announcements forum.]
Version 5.113.2 - 5th December 2013 "X-Mas & Loot change"
Winter is here- Enjoy the snowy sights, sounds and hunt for elusive jingle-bearing trees
- Limited time special defense: Santa Strike! Call in an air strike of explosive presents (but what is inside the boxes?)
- Brand new multiple target mode launches a blazing web of flames against several troops at once, but the flames will not charge up in this mode
- Troops targeted by the Inferno Tower are no longer able to be healed. Use multiple target mode to seriously hinder healing reliant armies
- Switch between the classic single target or new multiple target mode at any time
- Inferno Tower level 3 will help keep you warm this Winter
- Percentage of loot available now decreases based on defender's town hall level
- Maximum amount of loot available now increases based on defender's town hall level
- Loot bonus when attacking opponents at higher town hall levels has been removed
- Check out the Clash of Clans forum for much more information about these changes!
- Clash is now fully localized in Korean!
- Village Edit Mode: New base layouts in-progress will be automatically saved and resumed if the game restarts
- Added "Training capacity" to barracks info and upgrade screens
- Unarmed traps are now indicated a by a smoke effect instead of text bubbles
- Arabic text input has been improved
- Decreased the attack range of Inferno Towers from 10 to 9 tiles
- Decreased the cost of the Inferno Tower level 2 upgrade
- Slightly increased damage of level 4 Dragons
- Slightly increased HP and damage of level 6 Giants
[Taken from the v5.113.2 update item on the Supercell announcements forum.]
Version 5.6.4 - 6th November 2013 "Trap Upgrades"
Reworked traps- Sick of puny bombs? Upgrade all of your explosive traps to blow up your foes bit time!
- Even sicker of constantly replacing your traps? Traps now stay put after use, and can be fully re-armed with a single button!
- Level 1 Giant Bomb is now much cheaper, though with a slightly decreased damage radius that can be upgraded.
- Bomb and Giant Bomb explode faster after being triggered.
- Seeking Air Mine and Air Bomb trigger radius has been decreased.
- Seeking Air Mines now cost Gold instead of Dark Elixir.
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- Why?
- Replacing traps always took a lot of time, and we’ve certainly experienced that ourselves. In this update, traps will remain right where you placed them, even after they are triggered. You will be able to rearm, and also upgrade your traps (besides spring traps). We believe this will make for more challenging raids while improving your chances on defense. If you’ve been avoiding traps, it’s time to be blown away!
- Level 12 Archer Towers: stylish, deadly and oh so sharp.
- Level 6 Goblins: never forget your wallet again, nor anyone else's.
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- Why?
- The Level 12 Archer Towers may look a bit different than in the Android release video! Level 6 Goblins were one of the most requested troops out there, and we’ve added this epic gold monger for TH10.
- Get your spells in a snap! Spell Factory boosting is now only 20 gems for 4 hours of boosting.
- Spells are now created with Elixir instead of Gold.
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- Why?
- You wanted an improved, and more useful spell boost. We felt that a 4 hour boost would be effective for those going on offense. We’ve also seen that for players of all levels Gold was hard to come by, while there was an overabundance of Elixir. Elixir is now for attacking, gold is for upgrading and defending your village! We wanted to make that division quite clear!
- Players who are kicked out of or rejected from clans are automatically banned from that clan for 24 hours.
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- Why?
- Adios, spammers. This frequently requested addition will help by making it easier to run your clan. Leaders and Elders can use "Invite" feature to get a banned player into the clan.
- Tapping the active tab in the Inbox, Chat, Clan, Leaderboard, League or Search view will automatically scroll it to the top.
- TH loot multiplier is now capped at 1.5, even against 3 TH levels above or higher
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- Why?
- We believe this will help higher level players hold on to more loot. Specifically, it will address the issue of higher level players losing DE to lightning spells, making this strategy much less beneficial.
- Slightly increased hitpoints for level 4 Dragon.
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- Why?
- Increased trap usage after this update, especially with seeking air mines, means our flying friends need a bit of a boost to remain viable.
- Slightly increased hitpoints and damage for level 6 Giant and level 4 P.E.K.K.A.
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- Why?
- They are tons (literally) of fun to use, but haven’t been used much in raids lately. These changes make them even more hefty. Give them another look!
- Slightly decreased hitpoints for Hog Riders.
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- Why?
- Combined with shorter fuses on the bombs and a decrease in hit points, Hog Riders will be easier to make into bacon, and everyone (except for vegans, vegetarians, pescatarians, the religious, etc.) loves bacon!!! This should lead to players having to be a bit more strategic with their Hog Rider pals.
- Upgrade time reduced for most Archer Tower and Wizard Tower levels.
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- Why?
- Level 6 gobs for one. And because “slow is good” may be a company mantra, but doesn’t have to apply to defense upgrades.
[Taken from the v5.6.4 update item on the Supercell announcements forum.]
Hidden Changes:
- Level 5 Dark Barracks Hitpoints increased in 50 points.
- Slightly modification in Dark Elixir Storage glass.
Version 5.2.2 - 10th October 2013 "Unforced Update"
This new, unforced (for the first time ever - history in the making!) Clash Update has a couple minor fixes:- Bug fixes for Village Edit Mode
- Bug fixes on iOS7 Text input
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